Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

The Tropes: Essential Elements of Fantasy

     For the “Barnes & Noble Review,” Paul Di Filippo wrote a thoughtful and informative analysis of A Wrinkle in Time, the famous YA science-fiction novel by Madeleine L’Engle.

     Wrinkle was among my favorite books as a girl. I remember being utterly enchanted, caught up in the tale as though it were real life. Intending to reread the story and its sequels, I purchased the Science Fiction Book Club’s 2003 edition of “The Time Quartet,” which includes A Wrinkle in Time as well as A Wind in the Door, A Swiftly Tilting Planet, and Many Waters.

     Until recently, I’ve been too deep in my own novels—the Waterspell fantasy trilogy—to reread Wrinkle. But now it’s “time” (pardon the pun). My novels are published. For the first time in a decade, I actually have time to do something other than write, revise, and edit.

     Paul Di Filippo’s review of A Wrinkle in Time is fascinating reading. Here’s one passage that particularly caught my eye:

     “Her [L’Engle’s] fairy-tale tropes -- abducted parent; arrival of the Gandalfian stranger(s) initiating a quest; far-voyaging; realms under a spell; well-met comrades; exotic vistas -- are superbly arrayed yet never programmatic.”

     This list practically demands that I analyze my own work to see how these elements figure in Waterspell.

ELEMENTS OF “FANTASTIKA”

     First, a definition of the word “trope,” a term that is often used in discussions of speculative and genre fiction: A trope is a common or familiar theme or device.

     Here are the tropes that Di Filippo identifies, with a brief summary of how they appear in Waterspell.

Abducted parent. In my story, it’s the child (Carin) who is abducted. But her parents have gone missing too.

Arrival of the Gandalfian stranger. This is an interesting one. It requires thought to determine which of my characters is THE “Gandalfian stranger.” Carin herself is a stranger in a strange land. So is Megella, the wisewoman who acts as the “herald,” the player who brings a message or otherwise acts to set the events in motion. Verek is also a “Gandalfian stranger.” Like Megella (and Gandalf), he possesses knowledge and capabilities that are superior to those of the protagonist, Carin. But also like Gandalf, Verek requires assistance: he cannot succeed alone. Another candidate for this role is the monk Welwyn, who provides additional support to Carin in her quest. I must conclude that my novels brim with enigmatic “Gandalfian strangers.”

Initiating a quest. Megella initiates a quest by sending Carin off to find her place in the world. Even earlier, however, Carin was launched on her quest amidst circumstances that I cannot discuss here without spilling the beans. :-) This idea of questing, which is central to all types of heroic literature, is illustrated by a rough diagram I created to show the underlying structure of Waterspell:


Far-voyaging. For sure, there’s plenty of far-voyaging in Waterspell. Again, it would be a spoiler for me to reveal details of the places to which my characters travel. I’ll let a reviewer sum up this aspect. Tahlia Newland commented: “I enjoyed the second in this series even more than the first. The end of it takes us somewhere completely different …” Book 1 begins with a road trip, but Books 2 and 3 are road trips.

Realms under a spell. That’s kind of self-evident from the series title: Waterspell. In my fantasy world(s), spells wreathe mountains, meadows, gardens, oceans … all of the bewitchments different, all placed for different purposes by different practitioners of the art magick.

Well-met comrades. Carin meets a wisewoman, a woodsprite, a housekeeper, a gardener, and a wizardly monk, each well-disposed toward her, or at least not actively hostile. She makes deadly enemies too. But it’s her relationship with the warlock, Verek, that raises the central question: Is he a well-met friend or a manipulative foe? Is he good or evil? Hero or villain? Do we root for him or against him?

Exotic vistas. Waterspell’s far-voyaging characters move through many an exotic landscape. Their travels take them to mountains, prairies, woodlands, valleys, rivers, seashores, sea cliffs: such lands and climes as I’ve encountered in my own travels, or read about, or invented in flights of fancy. One of the perks of writing fiction is the freedom to set one’s story against wild and dramatic backdrops, whether natural or made-up.

     I did not deliberately set out to incorporate into Waterspell these tropes of the fantasy genre. The story grew around them, or they grew into the story, as inevitably as a plant roots into soil. Years of reading fantasy and science fiction planted these elements within me. When the time was right, when I was ready to write the kind of story I love to read, the essentials were there, all set to serve me as they have served generations of storytellers.

Waterspell Is Awesome Indies Approved!


I just got word that Waterspell has been awarded the Awesome Indies Badge of Approval! The badge attests to the quality of my trilogy. These books had to meet stringent criteria to be listed at Awesome Indies and to gain the right to display the AIA badge (the black and gold circle) on the ebook covers.


I am proud of this honor. Even more, I am delighted to be part of a great group of independent authors who "are independent in that they do not depend on someone else to decide whether, or not, they can express their voice in the world. They create the new trends, offer the new adventures, and make you think, feel and wonder anew. Awesome Indies Approved authors have exacting standards. They choose this path, not because they have no other choice, but because they choose independence." (Awesome Indies)


Please check out the great books listed at the AI site. When you buy books listed there, you can be assured that you are supporting the best independent authors: writers who deserve to succeed, who maintain high standards of written language. Awesome Indies is where you’ll find the best indie authors and some of the most exciting fiction available today.




Awesome Indies Reviews:

Waterspell Book 1: The Warlock & Book 2: The Wysard
Waterspell Book 3: The Wisewoman

The Tropes: Essential Elements of Fantasy


     Today’s e-mail brought the “Barnes & Noble Review” with its thoughtful and informative analysis by Paul Di Filippo, discussing A Wrinkle in Time, the famous YA science-fiction novel by Madeleine L’Engle.

     Wrinkle was among my favorite books as a girl. I remember being utterly enchanted, caught up in the tale as though it were real life. Intending to reread the story and its sequels, I purchased the Science Fiction Book Club’s 2003 edition of “The Time Quartet,” which includes A Wrinkle in Time as well as A Wind in the Door, A Swiftly Tilting Planet, and Many Waters.

     Since 2003, I’ve been too deep into my own novels—the WATERSPELL fantasy trilogy—to reread Wrinkle. But now it’s “time” (pardon the pun). My novels are published. For the first time in a decade, I actually have time to do something other than write, revise, and edit.

     Paul Di Filippo’s review of A Wrinkle in Time is fascinating reading. Here’s one passage that particularly caught my eye:

     “Her [L’Engle’s] fairy-tale tropes -- abducted parent; arrival of the Gandalfian stranger(s) initiating a quest; far-voyaging; realms under a spell; well-met comrades; exotic vistas -- are superbly arrayed yet never programmatic.”

     This list practically demands that I analyze my own work to see how these elements figure in WATERSPELL.

ELEMENTS OF “FANTASTIKA”

     First, a definition of the word “trope,” a term that is often used in discussions of speculative and genre fiction: A trope is a common or familiar theme or device.

     Here are the tropes that Di Filippo identifies, with a brief summary of how they appear in WATERSPELL.

Abducted parent. In my story, it’s the child (Carin) who is abducted. But her parents have gone missing too.

Arrival of the Gandalfian stranger. This is an interesting one. It requires thought to determine which of my characters is THE “Gandalfian stranger.” Carin herself is a stranger in a strange land. So is Megella, the wisewoman who acts as the “herald,” the player who brings a message or otherwise acts to set the events into motion. Verek is also a “Gandalfian stranger.” Like Megella (and Gandalf), he possesses knowledge and capabilities that are superior to those of the protagonist, Carin. But also like Gandalf, Verek requires assistance: he cannot succeed alone. Another candidate for this role is the monk Welwyn, who provides additional support to Carin in her quest. I must conclude that my novels brim with enigmatic “Gandalfian strangers.”

Initiating a quest. Megella initiates a quest by sending Carin off to find her place in the world. Even earlier, however, Carin was launched on her quest amidst circumstances that I cannot discuss here without spilling the beans. :-) This idea of questing, which is central to all types of heroic literature, is illustrated by a diagram I created to show the underlying structure of WATERSPELL:


Far-voyaging. For sure, there’s plenty of far-voyaging in WATERSPELL. Again, it would be a spoiler for me to reveal details of the places to which my characters travel. I’ll let a reviewer sum up this aspect. Tahlia Newland commented: “I enjoyed the second in this series even more than the first. The end of it takes us somewhere completely different …” Book 1 begins with a road trip, but Books 2 and 3 are road trips.

Realms under a spell. That’s kind of self-evident from the series title: WATERSPELL. In my fantasy world(s), spells wreathe mountains, meadows, gardens, oceans … all of the bewitchments different, all placed for different purposes by different practitioners of the art magick.

Well-met comrades. Carin meets a wisewoman, a woodsprite, a housekeeper, a gardener, and a wizardly monk, each well-disposed toward her, or at least not actively hostile. She makes deadly enemies too. But it’s her relationship with the warlock, Verek, that raises the central question: Is he a well-met friend or a manipulative foe? Is he good or evil? Hero or villain? Do we root for him or against him?

Exotic vistas. WATERSPELL’s far-voyaging characters move through many an exotic landscape. Their travels take them to mountains, prairies, woodlands, valleys, rivers, seashores, sea cliffs: such lands and climes as I’ve encountered in my own travels, or read about, or invented in flights of fancy. One of the perks of writing fiction is the freedom to set one’s story against wild and dramatic backdrops, whether natural or made-up.

     I did not deliberately set out to incorporate into WATERSPELL these tropes of the fantasy genre. The story grew around them, or they grew into the story, as inevitably as a plant roots into soil. Years of reading fantasy and science fiction planted these elements within me. When the time was right, when I was ready to write the kind of story I love to read, the essentials were there, all set to serve me as they have served generations of storytellers.

     Whew! Thank you for reading this far. Paul Di Filippo’s list of “tropes” so inspired me, I had to pause and chew on them awhile. :-)

The Structure of WATERSPELL


I’m about to settle down with the manuscript of WATERSPELL Book 3: The Wisewoman to make my final revisions and get it ready for a Spring 2012 release. While sorting my notes, I found a triangle I had sketched as a visual summary of how the trilogy is structured.

 THE WISEWOMAN

At the base—that is, at the bottom tip of this downward-pointing triangle—we find The Wisewoman: she who is the instigating character, the one who gets the ball rolling.

The upward-sloping left leg of the triangle represents Book 1: The Warlock. The wisewoman (Megella, pronounced Meg-Ella) sends Carin off on her quest, then remains in the background as that initial part of the story unfolds.

The top line of the structure represents Book 2: The Wysard. In this, the middle segment, Carin and Verek continue the quest, with Megella deep in the background, barely mentioned. As depicted in this little diagram of mine, during Book 2 Megella is visually and literally removed from the main action.

It’s in Book 3: The Wisewoman that Megella comes into her own. The rightmost leg of the triangle takes us back toward the beginning, back toward the woman who started things moving in the first place. In Book 3, Meg steps into the foreground, joining Carin and Verek and taking a prominent role as they conclude the quest.

ALCHEMY

The fascinating thing is: A downward-pointing triangle is the alchemical symbol for water! Get it? WATER-SPELL?

You might think I must have fully understood this structure before I began writing. But no: It only came into focus when I was deep into the writing of Book 3.

Something tells me, however, that the wisewoman has always seen how things connect. From the beginning, she’s been aware of her place at the core of the whole complex framework.